Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

DogBronson

5
Posts
A member registered 77 days ago

Recent community posts

Thanks, I'll see if I can sort it out that way. Regardless, it's an amazing plugin!

Sorry I wasn't clear. In my project, I have, for example. Levels for enemies and I would like to be able to display that, among other stats such as AP and Charisma. Stats beyond the basic Attack, Defense, Agility, etc.

I'm able to fake some of this by using the Note information in the plugin. If there were a way to use multiple Notes  (I mean this Note, for clarity):

then I could probably accomplish what I'm wanting, but of course adding multiples of those just displays the same information multiple times.

It sounds like I'd need to set up a custom category and then basically use that as my bestiary. Since that has to be managed manually that would probably be a bit tedious, so I might just rethink some things if there's not another option.

Hi! I'm using custom parameters in my project. Is there any way to get those to display in the Bestiary? I can't seem to figure it out if there is.

I don't see anything about disabling it, but I might be missing it. Thanks for taking a look, no rush!

I get an error: "

ReferenceError

Window_StateTooltip is not defined"


I haven't done anything with the plugin yet.